

I'm on Windows 8 and I also tried the workarounds detailed in that thread (disabling AA color samples/enabling MSAA externally etc.) to no avail. IDirect3D8::CreateDevice(Adapter: 0, DeviceType: 1, hFocusWindow: 2165074, BehaviorFlags: 66|D3DCREATE_FPU_PRESERVE|D3DCREATE_HARDWARE_VERTEXPROCESSING, PresentationParameters: (0x00A013F4BackBufferWidth: 2560, BackBufferHeight: 1440, BackBufferFormat: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 4, SwapEffect: D3DSWAPEFFECT_DISCARD, hDeviceWindow: 2165074, Windowed: false, EnableAutoDepthStencil: true, AutoDepthStencilFormat: D3DFMT_D24S8, Flags: NONE, FullScreen_RefreshRateInHz: D3DPRESENT_RATE_DEFAULT, FullScreen_PresentationInterval: D3DPRESENT_INTERVAL_IMMEDIATE), ReturnedDeviceInterface: 0x00000001) The developer commented that it's a problem with a Windows 10-specific call: However with the patch installed it crashes the game on startup. There exists an unofficial "FSAA Patch" that adds new features to the game. Sorry if this is the wrong place to post, but I couldn't find a solution elsewhere yet.
